Our journey started back in 2013 when most of the serious WotLK servers begun switching to Cataclysm (due to obvious financial reasons — new expansion = new stuff to sell). At that time, me and my best friend Clone still loved playing the good all 3.3.5a, so the idea of creating our own little world got very attractive to us.
It was then when I got into WoW development and emulation and I started researching everything related to this subject. With the desire to create something beautiful and reliable that would make me proud, for over a year I silently followed the development of the WoW Core, watching and learning how stuff worked, and waiting for everything to became stable enough for us to start building. That moment came in the spring of 2014, when everything was getting solid enough for to become a reality. However, it wasn’t until September of the same year when we really got satisfied with the way everything turned out, and after more than 140 of our own tweaks and fixes, our dream came true and Storm-WoW was live. Hooray! For us it was a major achievement, and we couldn’t be happier with the end result. Our old friends from the former Ghost-Net Community (/salute) shared our joy and love for the game and in no time the Storm Community was born.
For a while everything went smooth, with no hate, no rage, no frustration (I know, too good to be true), it was just us playing as friends and having fun. But things begun to go south after about 4 months when the server really started to get some traction, with an influx of new players from all over the world. It was then when we learned the hard way that with fame also comes sorrow… In February 2015, disaster struck. The first DDoS attack hit and while we and our host managed to mitigate it and keep the server running, it wasn’t until a second attack hit (more powerful and from a different source), when our host decided to pull the plug and close our service. So my friends, we found ourselves without a host and with our dreams shattered — an unexpected killing blow...
Why didn’t we recover? The short answer is finances. For us to rebuild the server it would have meant to get a powerful hosting service with DDoS protection, a service that was priced at over $100 per month. Sadly, we couldn’t afford it…
What changed? As time went by, we grew older (and not wiser), but our desire to retreat in our little fantasy world never faded away. We have a lot of memories of times when we didn't have a care in the world, except going to school, playing WoW and having fun. Those memories are here to stay, and for us it's a blessing to be able to experience them again. So thank you Blizzard for this wonderful game, and thank you Stormers for making this journey possible.
When first joining the server I could not see any discord link or any way to really interact with people before actually hopping on.
It was only after I joined the server and actively looked for a guild, and then venturing in to the guild info I found an old discord link, which was expired. I strongly suggest making this a visible link on the website.
When it comes to professions I think you will find people that argue both for and against current or a new rate. As of now I think the rate discourages people from doing it. At least considering that with all content released you can do very well without any professions at all.. An argument can be made that it will lead to no low level mats entering the AH, but as of now there is none there to start with, nor is there any high level. I think a poll or at least a discussion around this could be useful. *Adding on a poll here to see if there is any response
Lastly, I think the devs and gms are doing a good job, keep up the good work lads.
The Grand Melee daily quest and The Valiant's Challenge in the Argent Tournament grounds are bugged. We're able to talk to the NPCs and click the option "I am ready to fight!" but doing so results in nothing happening.
The Grand Melee isn't as crucial but The Valiant's Challenge is required to open up the other quests for the area.
When starting a mage today, i couldnt help but notice that when casting the polimorph spell (turning mobs into sheep), the sheep was able to use all of its abilities and spells if in range. This led to the funny episode of a defias rogue wizard (goldshire) casting ice bolts on me while in sheep form.
When a mage uses the glyph of eternal winter to make their water elemental into a permanent pet, the new permanent pet will not behave as the other permanent pets, and will not despawn/respawn when you warp, teleport, portal, hearthstone, or even mount. This leads to wow classic behavior where your mount follows you normally as you ride. This is expected of enslaved demons, but not of glyphed water elementals, as i have experience with them in other servers. This causes an issue where the water elemental may bug due to distance, becoming impossible to bring to you, impossible to dismiss / ressumon, and impossible to control. Every time this happens, i am forced to quit the game and clean my cache to make the elemental disappear. This also led me to the inconvenience of having to remember dismissing the elemental every time i am to warp hearth or even mount.
cannot attack target on sky cuz NPC will attack us and we cannot atack him and it will kill us easily cuz quest item is lower damage. alsoif i start combat and fly dow for unmount and fight it will be finish combat
I've noticed that sometimes, when I aggro random mobs I get stuck in combat, with the mob being stuck in evade. It's really weird and happens rarely and randomly, but very annoying. I've read on the that this issue was fixed back in 2014, however it still seems to be present.
Salutare, Sunt nou in comunitatea voastra. La activ am jucat pe aproape toate expansiunile, inclusiv pe servere private cum ar fi ultimate, freakz, spidernet, molten(nu warmane), activand ca si gm pentru o perioada de 2 ani pe cataclysm&pandaria pe freakz.
So most small servers this one included struggle with faction balance, and considering there is little to no pvp on this server I am curious about a few things:
Some servers implement bonuses or perks of picking the least pop.ulated faction, this may vary from spell cost to rep gain even an increase in xp*. Has this ever been discussed among the staff?
Also, while going through the shop I noticed that account features, such as race and faction change are donation points. While I agree that servers needs donations to run and function, I do feel it could benefit to put those prices alot lower and for VPs instead. Some of us will eventually start working up some VP's from simply being loyal to the server, I feel those people might like it and it COULD help counteract the faction imbalanced.
Would like to hear your thoughts about these issues & suggestions.