When I joined the server I promted in regards to the discord, and I liked the way it was thrown into the website and it appears that the discord is getting more members by the day.
As a person who has been to many a "small" projects in the WOTLK scene, I just want to put out a small "Warning".
With the new technology of Discord, Farily new compared to the expansion, the server and staff has a greater platform to inform and poll for changes. This is all great, but what I have noticed with alot of "failed" projects is that once to pop.ulation starts growing, bugs and issues gets reported at a larger rate.
It is when this starts to happen, and I suspect it will, that discord can become a double edged sword. If the staff starts to not respond to questions and prods from the community, people will start a downward spiral in the discord. To this day I have seen many a project go down in a hail of glory at this point, where players basicly riot and the server never recovers.
I sincerely hope this doesnt happen, and as far as I've seen from the staff thus far I doubt it will. Just keep in mind that discord is a must for new servers and that is where people will start to question and ask about stuff.
Thought I would just tell you my side of these things, as it may or may not help but atleast I have done what little I can and know.
Props to the staff so far, as I've found the experience really good.
I have seen this issue 3 times from 3 different people, but I don't have a warrior or a feral druid to test it on. Sometimes rage will deplete quickly after combat. The other night we had 2 warriors in party, and after combat only 1 of them lost all of their rage quickly. We had a bear tank that had the same issue sometimes. I remember that he logged out and logged back in and it seemed to work normally after.
Sorry I don't have more information about this. I have a recording of it happening once, but aside from actually seeing it, there isn't much more I can show or tell you.
When I mind control things, I can't seem to cancel the mind control. The cancel button doesn't cancel it. At some point I looked back at my character and he was no longer channeling mind control, but I was stuck mind controlling the target npc.
The Grand Melee daily quest and The Valiant's Challenge in the Argent Tournament grounds are bugged. We're able to talk to the NPCs and click the option "I am ready to fight!" but doing so results in nothing happening.
The Grand Melee isn't as crucial but The Valiant's Challenge is required to open up the other quests for the area.
he cast spell like priest mind controll and controll the player . problem is when he controll player combat finished and he back to his place and get full HP. Over and Over . also GM Mining watch this bug with me . u can ask him more details . also player start running forward without stoping at all after his cast
I haven't been able to determine the exact trigger for this, but it repeatedly happened to me when I was trying to pull Salrand in Borean Tundra for a quest (she wouldn't pull, kept saying out of LoS and using DnD/Blood Boil directly on her wouldn't pull either), and it happened twice so far when I was farming Netherweave in Shadowmoon Valley. Here's a clip:
It's probably happened to me a total of 8 times ever.
[Edit] I see in this one it says my placement wasn't in LoS. Maybe that's it, but it shouldn't cast then, right? In the example above with Salrand, there isn't anything visible that would put her out of LoS.
Hello, altho i was helped out by GM Mining, i am reporting bug involded in Quest (see topic name). Issue is: When the icy dragon appear, you cannot attack it, you can target, but it is not attackable, which prevents you from killing it and completing the quest. It does not attacks you either, although it comes with few smaller dragons, but even when you kill them, she (guess that dragon is female) is not attackable. She also lands out of the arena, at a point where the hostile 'spectators' are, and simply stays there.
I encountered an issue relating to the Warlock's Felhunter pet. If you have a mage or a priest in party/raid and they cast their respective buffs (Arcane Intellect, Divine Spirit) the felhunter will continuously try to cast Fel Intelligence. Fel Intelligence won't overwrite either buff, but the problem is that the felhunter never stops trying to cast fel intelligence. It makes a sound on cast, and hearing it several times per second until combat is over is distracting to me. It also floods the combat log with entries of the felhunter trying to cast fel intelligence. Very minor issue, but I thought to mention it.
The item " Dr terrible´s "building a better Flesh Golem" ", a book that starts a quest, dropped by Dr terribles apprentice during the quest "Deep in the bowels of the Underhalls" (Icecrown) , does display in his drop list, but can not be looted. Tested in 2 different characters with bag space to spare. This means the bone witch quest can not continue.
Today we found an issue in this very pop Nagrand quest series, used to boost characters quickly out of TBC level.
Depending on who in the party took the first hit against the arena enemy, the quest credit might not be properly dispensed to the quest taker.
That led to the issue - Leaving and retaking a quest in the ring of blood series became a bit dangerous.
Immediately retaking the second round of the series led to the spawn of 4 rather than 2 murkblood brothers. The quest still failed to acknowledge credit ( even if I did it alone ) and retaking it a third time once again doubled the ammount of blue brothers. (to 8 ).
Must be good for overgeared players wanting to test their characters, but its a bit stressing when all you have is a lvl 65 and someone trying to get them out of the 60s tier.