In the quest you plant charges in 4 sinkholes, if you are in combat it will not work. The charges will join the combat and move around not doing their job.
As stated in the title, Drakos the Interrogator, the first boss in the Oculus summons moving mines that detonate after a bit of time, after which they're supposed to despawn.
However, they don't, which makes the fight much more difficult as 30-40 of the mines will end up deployed over time, each repeatedly detonating without despawning.
When you change from Flight Form and land on the ground you take 100% fall damage, meaning you can change form 3 feet from the ground and instantly die.
In the gunship fight the cannons should be able to kill the rocketeers in the back. Seems to be either a rendering issue or just a simple script issue.
Not able to kill them, not a big thing but not as it should be.
I have seen this issue 3 times from 3 different people, but I don't have a warrior or a feral druid to test it on. Sometimes rage will deplete quickly after combat. The other night we had 2 warriors in party, and after combat only 1 of them lost all of their rage quickly. We had a bear tank that had the same issue sometimes. I remember that he logged out and logged back in and it seemed to work normally after.
Sorry I don't have more information about this. I have a recording of it happening once, but aside from actually seeing it, there isn't much more I can show or tell you.
in the area when i must complete the quest there are three NPCs alive on the ground, the central npc must be alive the others all deads with the written gray.
The body of Galen must be dead and the written must be gray, the health bar must have written dead, only the ghost must be full heath.
When i take the quest "Galaen's Fate" the ghost must only appear and start a dialogue.
The ghost of Galaen appear and the blood elf engage the fight with the ghost. So the fight between ghost of Galaen and blood elf it doesn't have to be.
When I mind control things, I can't seem to cancel the mind control. The cancel button doesn't cancel it. At some point I looked back at my character and he was no longer channeling mind control, but I was stuck mind controlling the target npc.
The Grand Melee daily quest and The Valiant's Challenge in the Argent Tournament grounds are bugged. We're able to talk to the NPCs and click the option "I am ready to fight!" but doing so results in nothing happening.
The Grand Melee isn't as crucial but The Valiant's Challenge is required to open up the other quests for the area.
he cast spell like priest mind controll and controll the player . problem is when he controll player combat finished and he back to his place and get full HP. Over and Over . also GM Mining watch this bug with me . u can ask him more details . also player start running forward without stoping at all after his cast